When I was working on my thesis and really in a crunch, I had a problem where it wasn't batch rendering properly. I never figured out what went wrong, but in a pinch this bit of code does the trick. It basically cycles through your entire timeline, does test renders and copies them to the images folder in a folder called "temp"
Since having received my graduate degree at the academy, I've had a bit of free time to catch up on stuff that I wanted to learn, but hadn't the time. Been doing a lot of sketching and writing, but also programming.
It's actually been fun so far to focus on the technical side of computing. There really is an art to knowing how to program, and I've always insisted that even though there's a lot of math it involves just as much creativity as animating or painting a picture.
I've been focusing mostly on Python and OpenGL. Here's some interesting resources for ya: